


They have an influence on the sim’s later behavior and are part of the improved artificial intelligence system introduced to the game. Players choose a few of the dozens of available personality traits, as well as the hero’s long-term goals. We comprehensively influence features such as silhouette, height, weight, face shape, etc. The visual editor allows us to define the appearance of the characters much more precisely. When we start the game, we create our sims again, but this time we have a lot more modifiers and options to choose from than in the third part of the cycle. During the game, we still take care of the family of virtual Sims, taking care of all their needs, both spiritual and material, as well as providing a roof over their heads, designing a house and garden. The fourth part of The Sims, like its predecessors, avoids revolutionary changes in the gameplay model, focusing on the slow evolution of proven solutions. Thanks to the vitality and popularity of the game, its subsequent parts and dozens of smaller and larger add-ons have been systematically appearing for years. The Sims quickly became more popular in the other games in the developer’s catalog, becoming a phenomenon and one of the most popular brands in the electronic entertainment industry. Its originator was Will Wright, the founder of Maxis and the creator of SimCity and other related games with Sim in the title, which celebrated their greatest success in the 90s. As in the previous installments of the series, the American studio Maxis is responsible for its production. The Sims 4 for PC, MAC is another part of the series of virtual life simulators popular around the world.
